Projects & case studies

Immersive safety work, from the field

A living archive of VR simulation projects — the hazards modelled, the procedures rehearsed, and the outcomes delivered. Pulled live from our project partner, BSD XR.

Doctor Chamber VR
VRTraining

Doctor Chamber VR

This project demonstrates the technical disassembly and reassembly process for a specific model of Doctor Blade Chamber. The workflow begins with the systematic removal of the clamping bars and metering blades, followed by the extraction of the internal end seals and gaskets. Once fully stripped, the chamber undergoes a thorough cleaning process using specialized solvents to remove residual ink and debris, ensuring all contact surfaces are prepped for a precise fit.

MCSC Pico G1 Deployment

MCSC Pico G1 Deployment

Manitoba Construction Sector Council brings career awareness using virtual and augmented reality to over 3,500 youth in and around Winnipeg each year. Remote Indigenous communities have not had access to this opportunity so MCSC proposed to partner with Frontier School Division, Manitoba First Nations Education Resource Centre, and independent Indigenous schools to bring career awareness using technology to 40 Indigenous communities in 2019 and 47 Indigenous communities in 2020 using $100,000 of industry funding leveraged from Manitoba’s provincial contribution. Over a one-year period, 2,727 students living in remote Indigenous communities participated in Try a Trades North!

MCSC Pico G2 4K Enterprise Deployment
PicoPico G2

MCSC Pico G2 4K Enterprise Deployment

Manitoba Construction Sector Council brings career awareness using virtual and augmented reality to over 3,500 youth in and around Winnipeg each year. Remote Indigenous communities have not had access to this opportunity so MCSC proposed to partner with Frontier School Division, Manitoba First Nations Education Resource Centre, and independent Indigenous schools to bring career awareness using technology to 40 Indigenous communities in 2019 and 47 Indigenous communities in 2020 using $100,000 of industry funding leveraged from Manitoba’s provincial contribution. Over a one-year period, 2,727 students living in remote Indigenous communities participated in Try a Trades North!

Liuna 183 Training Center Pico Deployment
PicoPico Neo 4

Liuna 183 Training Center Pico Deployment

BSD XR partnered with the LiUNA Local 183 Training Centre — one of Canada's most comprehensive skilled trades training institutions — to deploy a fleet of Pico 4 Enterprise headsets purpose-built for hands-on construction training.

Supervisor AI

Supervisor AI

The Supervisor AI Training project, developed in partnership with the Manitoba Construction Sector Council (MCSC), is a specialized digital learning platform designed to modernize the professional development of construction supervisors. The site serves as a centralized hub for leadership training, beginning with a curated library of instructional videos that establish a foundation in essential management principles. By integrating multimedia content with a streamlined user interface, the platform ensures that critical safety and organizational knowledge is accessible to busy professionals across the province.

English for Construction
LanguageVR

English for Construction

In collaboration with the Manitoba Construction Sector Council (MCSC), this VR project provides an immersive language-learning experience designed to help newcomers master technical industry terminology. By simulating real-world environments, the tool bridges the gap between traditional classroom learning and the physical jobsite, allowing users to build confidence and "technical literacy" in a risk-free, virtual setting.

Power Drill VR
SafetyVR

Power Drill VR

Power Drill VR is an energetic and approachable virtual reality experience designed to spark an interest in the trades for a younger generation. Designed in conjunction with the Manitoba Construction Sector Council (MCSC), the project leverages their expertise as subject matter experts to ensure the content is both technically grounded and highly effective at youth engagement. Eschewing the complexities of a deep technical simulation, the game uses a vibrant, cartoonish art style to transform basic carpentry into a fun, interactive playground where kids can experiment with tools and build confidence.

Air Nailer VR
VRTools

Air Nailer VR

The Air Nailer VR module is a fast-paced, high-energy expansion designed to introduce the next generation to the world of carpentry through play. Developed in partnership with the Manitoba Construction Sector Council (MCSC), this module benefits from their specialized knowledge in both construction techniques and youth outreach. By swapping out technical menus for intuitive, tactile gameplay and a bright, cartoonish aesthetic, the experience focuses on the "cool factor" of using professional tools in a safe, digital environment.

Hype Haven

Hype Haven

Hype Haven reimagines the classic arcade experience as a streamlined, browser-based WebXR title designed for instant, frictionless play across devices. Rather than a traditional rhythm game, it is a single-player "crowd-pleaser" simulator where players must balance rhythmic tossing and quick reflexes to maintain momentum. The core gameplay revolves around engaging a reactive audience by launching t-shirts and dodging incoming tomatoes, all while performing specific movements to drive up a "hype meter" that evolves the minimalist environment. Every mechanic is tuned to transform the user into the center of a high-energy performance, blending precision-based interactions with the vibrant, responsive atmosphere of a virtual arena.

Level Up VR 2
VRMobile

Level Up VR 2

Level Up brings you to a world where workplace hazards are all around and it's your job to fix them. The virtual experience helps you see how quickly a small thing, like an overstocked cupboard, can result in an injury. Can you make these job sites safe? Watch the video to see where your own skills rank.

Confined Space VR
VRSafety

Confined Space VR

The MadeSafe Confined Space VR Simulation is an immersive training module designed to instill a "Safety-First" mindset through high-stakes atmospheric monitoring and entry protocols. Set across three distinct environments—a grain silo, a sewer, and an industrial crawl space—the simulation moves beyond compliance by requiring users to navigate a disciplined pre-entry workflow. This includes participating in a safety briefing, selecting correct PPE, and passing a technical quiz on internal airflow requirements to ensure foundational knowledge before any physical entry is attempted.

Myera Farms VR
Digital TwinVR

Myera Farms VR

The Myera Digital Twin project is an innovative collaboration between Myera Farms and BSD XR designed to preserve Indigenous Traditional Knowledge (ITK) while empowering remote communities through sustainable agriculture. The project focuses on a true-to-life virtual simulation of an integrated aquafarm system where fish waste nourishes wild rice and algae in a full-circle life cycle. Initially developed for the Pico Neo 3 headset, the application allows users to explore various stages of the experience, including arctic char facilities, wild rice fields, and community spaces, through interactive hotspots and gameplay loops.

Professor Guidence
VRTraining

Professor Guidence

The Soft Skills VR Teacher’s Office Simulation is a virtual reality (VR) training platform developed by BSD XR for the University of Manitoba to enhance professional decision-making and stress management. The application immerses users in a realistic university office environment where they assume the role of a teacher navigating challenging conversations with virtual students. By utilizing an interactive branch narrative system, the program allows users to explore the consequences of various dialogue choices, such as selecting between positive and negative approaches to conflict. Research integrated into the project highlights that this immersive VR method can improve memory retention by up to four times compared to traditional learning.

Cineguide

Cineguide

Cineguide is an interactive augmented reality (AR) mobile application designed to enhance the way audiences discover and engage with digital media art and the film industry. Developed for iOS and Android by Bit Space Development in collaboration with Cineguide Inc., the app uses geofencing and GPS technology to load 3D objects, videos, and photos at specific locations where films were produced. Users can explore these "cineZONES" to unlock exclusive content such as trailers, director interviews, behind-the-scenes footage, and deleted scenes through interactive AR windows or "portals". The platform aims to promote the film industry by providing a social space for creators to share their work and for fans to complete quests and collect points related to various titles.

Hope4Cancer App
AndroidApple

Hope4Cancer App

The Hope4Cancer mobile app, developed by Bit Space Development (BSD XR), is a patient-focused tool designed to transition from a marketing resource into a comprehensive clinical framework. Centered on the "7 Key Principles of Cancer Therapy," the app provides patients with a personalized "one-stop shop" to manage their healing journey, whether they are in-center at the Tijuana or Cancun clinics or continuing care at home. The interface features a "To-Do Check List" for daily treatments—such as Sono-Photo Dynamic Therapy, InfraRed Sauna, and Oxygen Chamber Therapy—allowing patients to track their progress and stay engaged with their recovery protocol.

Thrive Wellness Social XR Space

Thrive Wellness Social XR Space

The Thrive Wellness Group app is a systems-based self-care platform designed to turn personal growth into a repeatable and measurable process. Moving beyond traditional wellness features, the app focuses on long-term behavior change by providing a structured framework that adapts to individual user needs without relying on short-term motivation tricks. Key features include habit and behavior tracking, reflection tools, and feedback loops that allow users to see progress without the pressure of "streak punishment". The app serves as a central hub for planning a week forward, reflecting on past performance, and focusing on daily actions.

Thrive Wellness App
HealthAndroid

Thrive Wellness App

The Thrive Wellness Group app is a systems-based self-care platform designed to turn personal growth into a repeatable and measurable process. Moving beyond traditional wellness features, the app focuses on long-term behavior change by providing a structured framework that adapts to individual user needs without relying on short-term motivation tricks. Key features include habit and behavior tracking, reflection tools, and feedback loops that allow users to see progress without the pressure of "streak punishment". The app serves as a central hub for planning a week forward, reflecting on past performance, and focusing on daily actions.

The Grid - Near Miss
XRMixed Reality

The Grid - Near Miss

Developed for Canadian National Railway (CN), the Near Miss module utilizes the high-fidelity passthrough of the Pico 4 Ultra Enterprise to immerse users in "Life Critical" augmented reality training. The experience focuses on the high-stakes discipline of crossing a single set of tracks, where situational awareness is non-negotiable. Users must physically throw a manual switch and perform the Point and Call protocol to verify their actions, building the essential muscle memory required for safe field operations. The simulation emphasizes the immediate consequences of a safety lapse: if a user forgets to look both ways before stepping across the tracks, they are struck by an oncoming train. By prioritizing this direct, visceral outcome over complex menus, the module reinforces a vital lesson for CN personnel—that consistent, disciplined safety checks are the only way to prevent fatal accidents.

The Grid - Slack Simulator
SimulatorSafety

The Grid - Slack Simulator

The Slack Simulator is a high-fidelity VR experience designed to be used in direct synchronization with a physical slack-action machine. By donning the headset while riding the hardware, users are transported into a visually stunning, aesthetically detailed rail yard that replaces the sterile training center with a fully realized industrial environment. The module uses a 360-degree soundscape of realistic yard ambience. The simulation offers high versatility, allowing instructors to configure the experience for either shoving or trailing movements to cover different operational perspectives. While navigating the yard, users must contend with the environmental realities of the job—including a territorial goose that may charge the player as a dynamic distraction. This blend of physical motion, immersive visuals, and unpredictable "yard life" elements ensures that students aren't just learning the mechanics of slack, but are doing so within a vivid, lifelike atmosphere that captures the true essence of the rail yard.

Trades Town
GameWorkforce Development

Trades Town

Manitoba Construction Sector Council brings career awareness using virtual and augmented reality to over 3,500 youth in and around Winnipeg each year. Remote Indigenous communities have not had access to this opportunity so MCSC proposed to partner with Frontier School Division, Manitoba First Nations Education Resource Centre, and independent Indigenous schools to bring career awareness using technology to 40 Indigenous communities in 2019 and 47 Indigenous communities in 2020 using $100,000 of industry funding leveraged from Manitoba’s provincial contribution. Over a one-year period, 2,727 students living in remote Indigenous communities participated in Try a Trades North!

VWS Meeting Space
VRSocial

VWS Meeting Space

The Virtual World Society (VWS) Amphitheater is a custom-designed immersive environment developed on the ENGAGE XR platform through a May 2023 partnership with Bit Space Development Ltd. (BSD). Designed to facilitate professional collaboration and community events, the space features an amphitheater-style layout equipped with theater seating, a presentation stage, and a large screen for media. To support diverse interactions, the environment incorporates standing tables for breakout discussions and an outer wall chronicling a historical timeline of the society's milestones. The entrance further emphasizes the VWS mission by showcasing 3D sculptures of recent initiatives, such as the tipi from Georgian College's "Language in the Natural Environment" learning module.

The Grid - Switches and Routes
Mixed RealityXR

The Grid - Switches and Routes

The Switches and Routes module provides a high-fidelity simulation designed to master the logistical and safety-critical tasks of rail yard operations. By interacting with detailed "digital twins" of major North American hubs—including the FIT, Symington, MacMillan, and Markham yards—users step into the role of a ground operator tasked with navigating complex track geometries. The primary objective is to move locomotives and rolling stock efficiently by manually aligning a series of switches to create a clear, continuous path. This hands-on approach transforms theoretical routing logic into a practical skill set, ensuring students can visualize and execute movements through dense, high-traffic environments without error. Safety and procedural discipline are at the heart of the experience. The simulation strictly enforces Point and Call procedures, requiring users to physically and verbally confirm the position of every switch before and after it is thrown. To maintain realism, the module introduces environmental variables, such as track debris, which users must clear using a broom to ensure a proper switch point fit. This level of granular detail reinforces the habit of "looking twice" and emphasizes that operational efficiency never comes at the cost of safety protocols. Beyond simple routing, the module offers an advanced curriculum focused on Track Protection. Students learn to secure specific sections of the yard for maintenance or safety zones by strategically deploying flags, derails, and switch locks. By mastering these defensive measures, users gain a comprehensive understanding of how to isolate tracks and protect ground crews from unexpected movements. This dual focus on both active transit and stationary protection ensures that employees are prepared for the full spectrum of responsibilities encountered in a live rail yard.

The Grid - Working at Heights
VRSafety

The Grid - Working at Heights

This immersive VR simulation provides a risk-free platform for practicing working at heights and navigating a train bridge. Users begin by equipping their Personal Fall Arrest System (PFAS). The module emphasizes the critical "100% tie-off" rule, requiring users to utilize two safety lanyards to maintain constant attachment as they alternate between rail sliders and vehicle tie-off points. The training features two distinct operational scenarios focused on movement and safety protocols. In the primary scenario, users must navigate around a vehicle on the bridge to reach a specific destination; in the second, they must perform these same maneuvers to reach and assist a fellow worker in a localized rescue.

Chainsaw VR
VRTraining

Chainsaw VR

Chainsaw VR is an immersive safety and awareness training resource developed by Bit Space Development Ltd. in collaboration with the Manitoba Construction Sector Council (MCSC). The project, primarily funded by the Workers Compensation Board (WCB) through the Research and Workplace Innovation Program (RWIP), was designed to instill a high degree of respect for the tool among novice users, including teenagers, newcomers, and students. By providing a hyper-realistic simulation, the module allows learners to practice critical skills—such as selecting PPE, performing inspections, and executing proper cutting techniques—in a risk-free environment before ever picking up a real chainsaw.

VRSafety

VRSafety

VR Safety is a versatile 360-degree photo and video-driven virtual reality framework developed by Bit Space Development Ltd. in Winnipeg, MB. Designed to reduce the high cost and risk associated with custom VR development, the platform allows users to create immersive training experiences for general awareness, site-specific orientations, and trades promotion. The software is highly accessible, supporting a wide range of hardware from standalone headsets like the Pico Goblin and Oculus Go to smartphones using Google Cardboard, as well as non-VR implementations on PCs, Macs, and tablets.

PanoPla
360VR

PanoPla

PanoPla, developed by Bit Space Development Ltd., is a comprehensive content management system and toolset designed to make virtual reality (VR) content creation accessible to a broad audience. It allows users to build interactive virtual tours by uploading spherical or flat images, which are then processed for viewing on any device. A key feature is its patent-pending editor, which enables users to add various interactive "hotspots"—such as videos, links, text, and labels—directly into their panoramas via a drag-and-drop interface. The platform is designed to work seamlessly with VR hardware like Google Cardboard and supports high-end equipment like the Ricoh Theta.

Changing Winnipeg

Changing Winnipeg

Developed through a collaboration between Bit Space Development, ZenFri Inc., and Centric Productions, the table features a user-adjustable timeline that triggers various map overlays and iconographic hotspots. These hotspots open pop-up windows containing historical text, feature images, and interactive elements such as animations of floods or distributed historical photos. Notable features include a "My Home Pin" function that tracks specific locations through time and a magnifying glass tool for detailed map inspection.

SWRM - Distributed Computer Vision
AIComputer Vision

SWRM - Distributed Computer Vision

SWRM™ is a next-gen AI-driven data analytics platform designed to revolutionize how businesses and researchers gather, analyze, and visualize data. Leveraging advanced technology, SWRM™ turns raw data into clear, actionable insights with remarkable accuracy and speed. It helps users streamline workflows, improve decision-making, and fully harness their data in real time, fueling innovation and boosting efficiency across industries like Agriculture, Mining, Transportation, and Manufacturing.

The CSAM App
AppleAndroid

The CSAM App

Your Construction Safety Association of Manitoba (CSAM) is making safety simpler and more accessible with the official CSAM App. It’s designed to save time on the job site while helping you better understand your legislated safety obligations.

Body Builders
ARSTEM

Body Builders

Body Builders: The AR Anatomy Game** is an immersive, science-based augmented reality (AR) experience developed by Bit Space Development (BSD XR) for WISE Kid-Netic Energy. Designed for youth aged 9–15, the project uses the Tilt Five AR platform to teach human anatomy through interactive, collaborative gameplay.

Scaffolding
AppleAndroid

Scaffolding

The Scaffolding Awareness project is a mobile safety training simulation developed by Bit Space Development in partnership with the Manitoba Home Builders Association (MHBA) and the Manitoba Construction Sector Council (MCSC). It was designed to provide tradespeople and students with a foundation in scaffold safety to prevent workplace injuries and fatalities.

Aerial Work Platform
ViveHardware

Aerial Work Platform

BSD Developed an immersive learning experience for working at heights. This tool used both a custom peripheral to simulate the controls of a scissor jack or boom lift but also an immersive world that trains and tests users on how they operate this machinery.

Level Up VR
YouthEdtech

Level Up VR

Level Up brings you to a world where workplace hazards are all around and it's your job to fix them. The virtual experience helps you see how quickly a small thing, like an overstocked cupboard, can result in an injury. Can you make these job sites safe? Watch the video to see where your own skills rank.

University College of the North Social XR Worlds
SocialEngage

University College of the North Social XR Worlds

The UCN Social XR worlds represent a cutting-edge approach by the University College of the North (UCN) to bridge the digital divide and preserve cultural heritage in Northern Manitoba. These virtual environments are designed as immersive hubs where students, Elders, and community members can interact in a shared digital space that reflects Indigenous landscapes and architecture. By utilizing Extended Reality (XR), UCN provides a platform for "social innovation," allowing users from remote locations to gather for ceremonies, collaborative learning, and storytelling. This initiative not only enhances accessibility to education but also ensures that Indigenous worldviews are foundational to the development of emerging technologies.

Welding VR
weldingtrades

Welding VR

A VR welding simulator that allows trainees to develop and refine welding techniques in a safe, controlled virtual environment.

Turbine Disassembly XR
energyturbine

Turbine Disassembly XR

An XR training experience for turbine disassembly procedures, enabling technicians to practice complex maintenance tasks safely.

Sprinkler Fitter VR
fire suppressionsprinkler

Sprinkler Fitter VR

A VR training simulation for sprinkler fitters to develop hands-on skills in fire suppression system installation.

Residential Electrician VR
electricalresidential

Residential Electrician VR

A VR training simulation for residential electricians to practice wiring, safety protocols, and electrical trade skills.

Residential Construction VR
constructionresidential

Residential Construction VR

A VR training simulation focused on residential construction techniques and best practices.

Power Line Technician VR
utilitypower line

Power Line Technician VR

A VR training simulator developed with MFNERC to empower First Nations communities with safe, culturally relevant power line technician training.

Plasma Blade Training AR
augmented realitygame

Plasma Blade Training AR

An adrenaline-pumping AR game where players wield a plasma blade to battle waves of flying robots and a massive boss in infinite levels.

Mining VR
miningsafety

Mining VR

A realistic VR training and career exploration tool for the Northern Manitoba mining industry, enabling safe underground experience without the risk.

Heavy Construction VR
constructiontrades

Heavy Construction VR

A multi-module VR training experience built with LiUNA Local 183 covering road, bridge, and high-rise construction techniques.

Forklift VR
industrialforklift

Forklift VR

An immersive VR training simulator for forklift operators to develop safe and proficient operating skills across diverse scenarios.

Flagger VR
constructiontraffic

Flagger VR

A VR training simulator developed with MHCA to prepare flaggers for managing dynamic traffic situations at roadwork sites.

Under One Sky
educationschool

Under One Sky

Our collaboration with the Dufferin-Peel Catholic District School Board (DPCDSB) prioritizes the integration of Indigenous knowledge systems into a digital-first learning environment. The project centers on three core pillars: Indigenous Astronomy, the seasonal traditions of maple syrup making, and the preservation of the Ojibwe language. By merging modern technology with ancestral wisdom, we offer students an immersive way to engage with the natural world and the cultural history of the land.

ChiroPractice VR
healthcarechiropractic

ChiroPractice VR

An educational VR/AR application for exploring spinal anatomy and visualizing common injuries with interactive 3D models.

Calm Skies VR
aviationflight attendant

Calm Skies VR

A VR training simulation for flight attendants to practice conflict resolution and communication skills with difficult passengers.